🎮 Looking at the combat mechanics of BT1 it's interesting that melee attack success is based on Character AC + some minor factors vs Target AC. As a gamedev it seems like level value +bonus might be a more intuitive system for scaling difficulty.
🎮 Looking at the combat mechanics of BT1 it's interesting that melee attack success is based on Character AC + some minor factors vs Target AC. As a gamedev it seems like level value +bonus might be a more intuitive system for scaling difficulty.